-- background: 2974 from stack: in.2 -- bmap block id: 3983 -- flags: 0000 -- background id: 0 -- name: ----- HyperTalk script ----- On OpenBackground global aimPoint global defense set hilite of bkgnd button aimPoint to true set hilite of bkgnd button defense to true global winLose put 0 into winLose End OpenBackground -- part 12 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=58 right=85 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: COHpic ----- HyperTalk script ----- on mouseUp global aimPoint put 2 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: 4006 -- rect: left=0 top=68 right=86 bottom=131 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: COHrb ----- HyperTalk script ----- on mouseUp global aimPoint put 2 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=96 right=113 bottom=132 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Hrb ----- HyperTalk script ----- on mouseUp global aimPoint put 3 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 14 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=124 right=141 bottom=132 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: TGrb ----- HyperTalk script ----- on mouseUp global aimPoint put 4 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 15 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=152 right=169 bottom=132 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: DCrb ----- HyperTalk script ----- on mouseUp global aimPoint put 5 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 16 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=179 right=197 bottom=132 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: CPrb ----- HyperTalk script ----- on mouseUp global aimPoint put 6 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 17 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=207 right=224 bottom=132 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SCrb ----- HyperTalk script ----- on mouseUp global aimPoint put 7 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=234 right=250 bottom=131 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: DFrb ----- HyperTalk script ----- on mouseUp global aimPoint put 8 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 19 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=260 right=279 bottom=131 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: FPrb ----- HyperTalk script ----- on mouseUp global aimPoint put 9 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 20 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=288 right=305 bottom=131 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SFrb ----- HyperTalk script ----- on mouseUp global aimPoint put 10 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 21 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=0 top=319 right=336 bottom=132 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SBrb ----- HyperTalk script ----- on mouseUp global aimPoint put 11 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 22 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=86 right=113 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Hpic ----- HyperTalk script ----- on mouseUp global aimPoint put 3 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=114 right=141 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: TGpic ----- HyperTalk script ----- on mouseUp global aimPoint put 4 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 24 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=142 right=169 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: DCpic ----- HyperTalk script ----- on mouseUp global aimPoint put 5 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 25 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=170 right=197 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: CPpic ----- HyperTalk script ----- on mouseUp global aimPoint put 6 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 26 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=198 right=225 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SCpic ----- HyperTalk script ----- on mouseUp global aimPoint put 7 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 27 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=226 right=253 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: DFpic ----- HyperTalk script ----- on mouseUp global aimPoint put 8 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 29 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=254 right=281 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: FPpic ----- HyperTalk script ----- on mouseUp global aimPoint put 9 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 30 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=282 right=309 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SFpic ----- HyperTalk script ----- on mouseUp global aimPoint put 10 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 31 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=131 top=310 right=337 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SBpic ----- HyperTalk script ----- on mouseUp global aimPoint put 11 into x If x <> aimPoint then set hilite of bkgnd button aimPoint to false set hilite of bkgnd button x to true put x into aimPoint end mouseUp -- part 36 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=164 top=78 right=95 bottom=285 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LLb ----- HyperTalk script ----- on mouseUp global defense put 21 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 37 (button) -- low flags: 00 -- high flags: 4006 -- rect: left=164 top=123 right=142 bottom=285 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LRb ----- HyperTalk script ----- on mouseUp global defense put 22 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 38 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=164 top=170 right=189 bottom=286 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SSb ----- HyperTalk script ----- on mouseUp global defense put 23 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 39 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=164 top=215 right=234 bottom=289 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SHb ----- HyperTalk script ----- on mouseUp global defense put 24 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 40 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=164 top=262 right=279 bottom=290 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SLb ----- HyperTalk script ----- on mouseUp global defense put 25 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 50 (field) -- low flags: 01 -- high flags: 0000 -- rect: left=2 top=30 right=51 bottom=149 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 5 -- text size: 14 -- style flags: 1280 -- line height: 18 -- part name: AimTitle -- part 51 (field) -- low flags: 01 -- high flags: 0000 -- rect: left=168 top=30 right=50 bottom=329 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 5 -- text size: 14 -- style flags: 1280 -- line height: 18 -- part name: -- part 52 (button) -- low flags: 00 -- high flags: 0006 -- rect: left=164 top=307 right=326 bottom=290 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LHb ----- HyperTalk script ----- on mouseUp global defense put 26 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 43 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=285 top=62 right=101 bottom=330 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LLpic ----- HyperTalk script ----- on mouseUp global defense put 21 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 45 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=285 top=111 right=150 bottom=330 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LRpic ----- HyperTalk script ----- on mouseUp global defense put 22 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 46 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=286 top=159 right=198 bottom=331 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SSpic ----- HyperTalk script ----- on mouseUp global defense put 23 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 47 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=288 top=205 right=244 bottom=333 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SHpic ----- HyperTalk script ----- on mouseUp global defense put 24 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 48 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=290 top=252 right=292 bottom=335 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: SLpic ----- HyperTalk script ----- on mouseUp global defense put 25 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 49 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=290 top=299 right=338 bottom=335 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LHpic ----- HyperTalk script ----- on mouseUp global defense put 26 into x If x <> defense then set hilite of bkgnd button defense to false set hilite of bkgnd button x to true put x into defense end mouseUp -- part 59 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=457 top=304 right=342 bottom=500 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Scorebtn ----- HyperTalk script ----- on mouseUp global placeMark put 2 into placeMark go card 12 end mouseUp -- part 60 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=418 top=153 right=266 bottom=490 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: TILT! ----- HyperTalk script ----- on mouseUp play "harpsichord" Put 1 into It visual effect checkerboard slowly put the random of 6 into it If It=1 then go card "Opp1LR" If It=2 then go card "Opp1LL" If It=3 then go card "Opp1SS" If It=4 then go card "Opp1SH" If It=5 then go card "Opp1SL" If It=6 then go card "Opp1LH" end mouseUp